Jan 26, 2007 16:04
Nikkei Electronics Asia
"We could accept no compromises
on the performance of the Cell microprocessor, the RSX graphics chip or
other components. At the same time, we had to achieve volume production
yields appropriate for consumer electronics, at a million or two
million units a month. We had no choice but to revamp the packages,"
explained a spokesperson for Sony Computer Entertainment Corp (SCE) of
Japan, as the company revealed details about the integrated circuit
(IC) technology developed for its PlayStation 3 (PS3). The company
developed a multichip module (MCM) for the
RSX and an internal build-up board for higher speeds in the Cell
microprocessor. Main Board
Size
The RSX packs the
graphics draw chip and four graphic memory chips (512-Mbit GDDR3
synchronous dynamic random access memory, or SDRAM) into an MCM (see
Fig). Data is swapped between the draw chip and SDRAM at a transfer
rate thought to be as high as about 1.4Gbps/pin. The reason for using
an MCM was to minimize the path length between the two, maintaining the
high transfer rate while reducing main board size. With the draw chip
and memory interconnected on the main board, according to a source at
SCE, "It would have been necessary to connect them with a 128-bit data
bus of equivalent length, which probably would have resulted in a
bigger main board."This is why the line width and
spacing is larger on the PS3 main board than in graphics cards with
GDDR SDRAM used in personal computers, for example. SCE explained: "We
are purchasing PS3 main boards from a number of suppliers to achieve
high-volume production. Thinner leads and tighter spacing could cut
board manufacturer yields and increase costs."Implementing a 128-line data bus
width on the PS3 with those fatter leads and wider spaces, according to
SCE, would have increased the lead length to about 10cm, and would
likely have caused main board growth. If main board line spacing were
reduced to prevent this, crosstalk between leads would have become a
problem. Designed for
OutsourcingThe use of the MCM kept the lead
length between the draw chip and memory to within a few cm. The
footprint of the MCM used in the RSX is 42.5mm square, significantly
smaller than the main board real estate that would be used if the chips
were mounted in a plane.To keep costs down, standard
parts were used as much as possible in the MCM structure, memory
selection and other key decisions. The "most standard design" was
selected for the MCM, according to SCE, with the draw chip and four
memory chips mounted flat on the interposer. One major reason for
the decision was that this type of MCM has been manufactured in volume
by SCE and other firms, and equipment was already in place. RSX
assembly was implemented on a manufacturing line owned jointly by Sony
Corp and Toshiba Corp, both of Japan. The firm had to adopt a standard
MCM structure in order to outsource assembly. Instead of bare chips or
wafer-level packages, for example, SCE chose standard packages for the
graphics memory chips, explaining they offered high reliability and the
highest yield in MCM assembly.SCE did develop a new package
for the Cell microprocessor, however, featuring a core layer about
400um thick and using a thin build-up board as the interposer. The
thinnest core layers in build-up boards used in microprocessors for
personal computers with operating frequencies of several GHz are about
800um, meaning that SCE slashed the thickness of the core layer in
half. by Motoyuki
Ooishi